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  • Meet Your New Mentors: Jeremy Lazare and Tim Ingersoll
    By: Animation Mentor

    Aug
    2017
    15
    Animation Mentor Jeremy Lazare and Tim Ingersoll

    We’re pretty pumped for you to meet your newest mentors, Jeremy Lazare from Blue Sky Studios and Tim Ingersoll from DreamWorks. Welcome, mentors! We wanted to help you get to know Jeremy and Tim so we sat down to chat about their favorite animated movies, their teaching styles, and why they love animation. Enjoy!


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  • Is Your Demo Reel Ready for a Major Studio?
    By: Shawn Kelly

    Aug
    2017
    09
    Shawn Kelly Demo Reel Webinar

    In our recent webinar, Animation Mentor Co-founder and Industrial Light & Magic Lead Animator Shawn Kelly took a little break from working on Avengers 3 to critique some student demo reels and to talk about do's and don'ts, creature animation, and what studios are looking for when they review reels. It was awesome sauce and we learned so much! And now you can watch the replay.


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  • How to Approach an Acting Test
    By: Jason Martinsen

    Aug
    2017
    02
    Student Animation

    Coming up with a great idea for an acting test is difficult. What are some things that can help make it more interesting and less generic? How do you choose the right audio track? What kind of things do people want to see in a reel? Too often you see a medium shot of a character standing in the middle of a room, quoting a popular movie and gesturing at the camera. This is unoriginal and will not stand out in a reel, no matter how well it is animated. So, what can you do to spice it up?


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  • Game vs. Film Animation with Riot’s Senior Character Animator Alex Lehmann
    By: Justin Owens

    Jul
    2017
    26
    Alex Lehmann

    Awhile ago I had the pleasure of sitting down with Riot Games' Senior Character Animator Alex Lehmann—that's him on the left—who also happens to be an Animation Mentor alumnus! Alex stopped by our office for a visit, and we started chatting about League of Legends, new character creation, animator opportunities in the game industry, and why he personally loves game animation more than film.


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