Creating a convincing walk cycle for games can be tough but when you also need to have a walk move at an exact speed, the challenge goes up another notch. In this video demo, mentor and Undead Labs Animator Reid Johnson shares some tips which can make the entire process much easier!
Continuing the walk, Reid refines the steps with more keys and details!
Reid begins to finalize the walk by adding in final animation details and preparing the walk to be exported to the game engine.
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