$PixelOffset = 1029;

  • The New Animator’s Guide to Industry Politics
    By: Shawn Kelly

    Nov
    2018
    13

    Because industry politics is an uncomfortable—and sometimes unfortunate—topic, I think it’s probably avoided far too much. New animators breaking into the industry are probably blindsided (I know I was) by just how deep the politics of a studio can go, or even that they exist at all. So let’s talk about it!


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  • Video: How to Create Walk Cycles for Video Games
    By: Reid Johnson

    Oct
    2018
    17

    Creating a convincing walk cycle for games can be tough but when you also need to have a walk move at an exact speed, the challenge goes up another notch. In this video demo, mentor and Undead Labs Animator Reid Johnson shares some tips which can make the entire process much easier!


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  • Do You Need Natural Talent To Be A Good Animator?
    By: Dan Segarra

    Oct
    2018
    10

    We asked former student, current mentor, and Blue Sky Studios animator Dan Segarra, “Do you need natural born talent to be a good animator?” He took it to the studio and asked five animators at various stages in their careers—here’s what they had to say!


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  • Why Your Animation Needs Contrast, Part 1: Posing
    By: Shawn Kelly

    Oct
    2018
    03

    What's contrast? Well, on your TV, your digital camera, or in Photoshop, it's the amount of grayscale that exists between black and white. But contrast exists in all things and in many forms, in every day life. Contrast is the difference between things. What's that have to do with animation? Everything.


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