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  • Video: How to Create Walk Cycles for Video Games
    By: Reid Johnson

    Oct
    2018
    17

    Creating a convincing walk cycle for games can be tough but when you also need to have a walk move at an exact speed, the challenge goes up another notch. In this video demo, mentor and Undead Labs Animator Reid Johnson shares some tips which can make the entire process much easier!


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  • 3 Reasons Why Every Animator Should Master the Bouncing Ball with Ray Chase
    By: Animation Mentor

    Jul
    2016
    26
    3 Important Reasons Why Every Animator Should Master the Bouncing Ball

    Bouncing ball demo in Maya 2016 with ghosting tool turned on


    The famous bouncing ball exercise. So you’ve heard of this animation exercise, and may have even tried it out yourself so what’s the big deal? Why is this animation test emphasized so much when learning animation, and are you really going to use the principles learned in that test elsewhere? Read on and we’ll show you why the bouncing ball is so much more than just an introductory animation exercise.

    - The Animation Mentor Crew


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  • Are You Meant to be a Game Animator?
    By: Justin Owens

    Jul
    2016
    15
    Are You Meant to be a Game Animator?

    There are so many different types of games out there today across a wide range of delivery platforms and styles. From exploration and adventure games like Uncharted or Tomb Raider, to action and first person games such as Call of Duty or The Division, to mobile titles like Clash of Clan or Angry Birds, they all have something in common: animation. Animators work to help bring these games to life with their passion and artistry. Justin Owens, Animation Mentor's Curriculum Director, talks us through the differences - awesome!

    Who knows, game animation may be right for you.

    - The Animation Mentor Crew


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  • Sarge Reporting for Duty: An Animation Mentor Character Rig
    By: Animation Mentor

    Mar
    2016
    07
    Animation Mentor Crew Sarge Rig

    Sarge is the final character rig included as part of “The Crew”, a spacefaring group of adventurers that includes Aia, Jules, Dozer, Hatch, and Blip. Sarge can both be operated as an autonomous robot, or can be piloted by Aia or Jules. When adventuring in deep space, it doesn’t hurt to have an armored friend along for the ride. Sarge is now available for students in Classes 3-6, and to alumni.

    The character rig creation process at Animation Mentor is incredibly collaborative. Keep reading to get a glimpse into the major stages Sarge went through, from concept to final character rig!

    - The Animation Mentor Crew


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