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  • The New Animator’s Guide to Industry Politics
    By: Shawn Kelly

    Nov
    2018
    13

    Because industry politics is an uncomfortable—and sometimes unfortunate—topic, I think it’s probably avoided far too much. New animators breaking into the industry are probably blindsided (I know I was) by just how deep the politics of a studio can go, or even that they exist at all. So let’s talk about it!


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  • Why Your Animation Needs Contrast, Part 2: Timing
    By: Shawn Kelly

    Nov
    2018
    07

    Last month, Shawn Kelly talked about the overall importance of contrast in entertainment and any art, be it sculpture, painting, photography, joke-telling, storytelling, horror movies, or love stories, and more specifically—the importance of using contrast in posing as an animator. This time he tackles a topic that might even be more vital than posing: contrast in timing!


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  • How to Make BIG Changes to Your Polished Shot
    By: Shawn Kelly

    Oct
    2018
    31

    This tip is huge. Honestly. At least for me, and my workflow, it's massive. The concept is simple, but it's truly essential. I have a feeling it will be new to many of the beginners out there, and may even be new to those of you who have already been animating for a bit.


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  • Video: How to Create Walk Cycles for Video Games
    By: Reid Johnson

    Oct
    2018
    17

    Creating a convincing walk cycle for games can be tough but when you also need to have a walk move at an exact speed, the challenge goes up another notch. In this video demo, mentor and Undead Labs Animator Reid Johnson shares some tips which can make the entire process much easier!


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