$PixelOffset = 1029;

  • Video: How to Create Walk Cycles for Video Games
    By: Reid Johnson

    Oct
    2018
    17

    Creating a convincing walk cycle for games can be tough but when you also need to have a walk move at an exact speed, the challenge goes up another notch. In this video demo, mentor and Undead Labs Animator Reid Johnson shares some tips which can make the entire process much easier!


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  • Why Your Animation Needs Contrast, Part 1: Posing
    By: Shawn Kelly

    Oct
    2018
    03

    What's contrast? Well, on your TV, your digital camera, or in Photoshop, it's the amount of grayscale that exists between black and white. But contrast exists in all things and in many forms, in every day life. Contrast is the difference between things. What's that have to do with animation? Everything.


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  • New Workshop Alert: Intermediate Storyboarding
    By: Animation Mentor

    Sep
    2018
    26

    Because of the overwhelming popularity of Storyboarding Fundamentals since it’s launch in 2015, we’ve added another chapter to the story (see what we did there?). Intermediate Storyboarding will help you continue on your journey to becoming the best storyteller you can be. It’s time to take your story ideas to the next level! Learn more about our new workshop and its incredible mentor, Mike Kunkel.


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  • What is Visual Development in Animation?
    By: Nolen Lee

    Sep
    2018
    12

    Nolen Lee—freelance artist, Punching Pandas creator, and new mentor—shares what a Visual Development Artist does and what inspired him to become one after starting out as a civil engineer. Learn more about the role of concept art and how it fits into the animation pipeline.


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