Zach Parrish: From Animation Mentor to Head of Animation for Disney’s Big Hero 6


By: Animation Mentor
Mar
19
2015

big hero 6 poster Zach Parrish: From Animation Mentor to Head of Animation for Disneys Big Hero 6

Zach Parrish starts off our Where are they now? blog series as we take a look back at our alumni and past students to see how everyone is doing. We were lucky enough to get a hold of Zach who attended Animation Mentor in 2008 and look at where he is today – he’s the Head of Animation (HOA) for Big Hero 6 at Disney! Wow and what an amazing accomplishment! Read about how he got there, his advice for students, and how Glen Keane taught him a big lesson in humility. Be inspired, enjoy, and go animate!

- The Animation Mentor Crew

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blog zac parrish Zach Parrish: From Animation Mentor to Head of Animation for Disneys Big Hero 6

Zach Parrish

ANIMATION MENTOR: Tell us about your journey. How did you get to where you are today?

ZACH: Well, it all started the day I was born. 7 lbs 8 oz… I kid. I wanted to do animation since I was a kid. I grew up on Disney movies and Warner Brother cartoons. I always said I was going to “draw cartoons” when I grew up. I fell a little off the wagon during high school, but after seeing Mr. Bobby Beck’s work (as well as his colleagues) in Monsters Inc. and realizing that there were actual people out there making me feel for a one eyed, green ball, I knew that animation was what I wanted to do.

I went to the Savannah College of Art and Design and graduated with a BFA in Animation. I started attending Animation Mentor at the end of my time at SCAD and I was in the middle of class 1 when I was hired as an Apprentice at Rhythm & Hues Studios on Alvin and the Chipmunks. I continued my studies with Animation Mentor during the production of Alvin and The Incredible Hulk. I stayed at R&H for a year and a half before switching to Sony to work on Cloudy with a Chance of Meatballs (mostly due to my Animation Mentor work). I worked on Cloudy and Alice in Wonderland at Sony before hearing about Tangled (then Rapunzel) at Disney. I was fortunate enough to get hired at Disney as the last animator on Tangled.

After Tangled, I worked on the Prep and Landing short as well as Prep and Landing 2 before applying to be an Animation Supervisor on Wreck-It Ralph. I was given an amazing opportunity to fill that role and worked on Ralph for a year and a half. At the end of Ralph, I applied to be the Head of Animation on Big Hero 6. I was paired with Patrick Osborne to share the role before he was selected to direct his story “Feast.” I continued on as the solo Head of Animation on Big Hero 6, and the rest is history.

Bored yet? Did I even answer the question? Short answer: by doing a LOT of animation and a LOT of learning.

ANIMATION MENTOR: What personal roadblocks did you overcome to get there?

ZACH: There have been so many roadblocks along the way that it is difficult to pick a few out of the herd. I think the biggest roadblock that I still am not sure I have overcome completely is the fear of failure. Every transition in my career has been laden with the fear of failure. I struggled at the beginning with not being good at animation right away. I still struggle today with the feat that I might not know what I am doing. I think all of the early failures in my education and career have given me a confidence and a comfort with that fear and with failure.

I think Ed Catmull’s mantra of “Fail fast. Fail often.” is a valuable one. Every stumble and every “mistake” is a lesson in hiding.

Another valuable hurdle to overcome has been the power of communication. Animation is all about communication in a variety of ways, but the biggest challenge for me has been communicating with my teammates either in giving or receiving feedback/notes in a clear, respectful manner while maintaining my personality and passion for the craft. I think it is an important lesson for all students to learn, because it doesn’t matter how talented you are, if you are a jerk, no one will want to work with you.

blog big her 6 wrap up Zach Parrish: From Animation Mentor to Head of Animation for Disneys Big Hero 6

Disney’s Big Hero 6 production crew wrap photo

ANIMATION MENTOR: What is a typical day like for a professional animator and how does that differ from being head of animation?

ZACH: A typical day for an animator at Disney is from 9am – 7pm with an hour for lunch. Obviously, this varies from animator to animator as it isn’t a hard rule. A typical day could consist of issuing; a meeting with the Animation Supervisors, Head of Animation, and Director(s) where the animator is assigned their new shots and walked through the specifics that the Director and Anim Leads would like to see and the subtext/emotion of the scene. We also have meetings called Rounds and Dailies where the animators gather to show their shots to the Anim Supes/HOA (rounds) or to the Anim Supes/HOA and Director(s) (dailies). In these meetings the goal is to give notes to better clarify the point of the shot, the emotion and subtext of the performance, or to simply give notes on how to push poses/timing/spacing/entertainment. Typically, an animator will show their shots in Rounds to get the notes of the supervisors before addressing those notes and showing in Dailies. The rest of our days are filled with animating (I swear we sit and do some of this), video reference, research (YouTube cat videos), ping-pong, pool, and socializing.

The day of a Head of Animation is fairly similar, except the amount of time available for animating and socializing is considerably less. The Head of Animation is also responsible for representing the animation department to all other departments on the show. Therefore the HOA and the Animation Supes are in meetings from Workbook Turnover (hand off from Story to Layout) through Layout and Editorial, as well as tracking the shots after they leave Animation through Lighting. This gives the animation leads the context of the scenes so that they might offer performance ideas during layout as well as be able to give advice to the animators while they are on the floor at animator’s desks or in Rounds. Rounds and Dailies take up a large portion of the day as it is the best way for the HOA to support the crew of animators. Other responsibilities throughout the day for the HOA also include planning, bidding (how long will a shot take to animate), casting (who will animate the shot), and interfacing with top level show leadership.

That answer was really straight forward and boring! I am sorry. I swear it is all a lot of fun! We mostly just laugh and make fun of each other and do animation all day. It is great!

ANIMATION MENTOR: What was the most rewarding shot you’ve ever animated? Why, and what did you learn from it?

ZACH: The one shot that jumps to mind is a single shot I got to animate on Tangled. I had been cast a wide variety of shots on the show, but John and Clay wanted to test me to see where I would break. They gave me two shots of Rapunzel crying over Flynn as he dies. Flynn says “You were my new dream” which was animated by Frozen HOA Lino DiSalvo, and I had the counterpart shot of Rapunzel saying “And you were mine.” That shot was a huge challenge for me. I had never done a crying character (not well anyways), and definitely never a crying female character. I put a lot of myself into the shot and spent a lot of time crying in the reference room (for reference I swear!). My first pass was completely over animated. I pushed everything to a point where I could easily see what I was doing, but the directors and the anim supes all felt like it was too much. I worked and reworked the shot and learned so much about the subtlety of facial animation.

Zach’s subtle facial animation on Rapunzel’s “And you were mine.” shot

The most rewarding part was when Glen Keane stopped my shot during dailies and started framing through it. He kept saying, “wow” and then went on to explain how he was jealous. He told me that I was doing things with the forms in the face that he always tried to do in hand drawn animation but was difficult to accomplish because of the medium. To be told I had accomplished something that THE Glen Keane was impressed by was a huge moment in my career. I also learned a big lesson in humility. Glen is arguably the best animator of all time and he was humble enough to show appreciation for others’ work.

ANIMATION MENTOR: What was the most rewarding experience you’ve had in animation? Why, and what did you learn from it?

ZACH: I think the most rewarding part of working in the animation industry is the relationships that are forged in the fires of production. The people I have been fortunate enough to work alongside have constantly challenged me in my animation skill set as well as my perspective on story-telling, film-making, and communication. I am constantly inspired and entertained. The best feeling is going to the wrap party and watching the work of your friends and afterwards being able to celebrate the experience with them. I frame through animation everyday and learn little tricks about overshoots or overlap or exaggeration. I chat with other animators and learn about workflow, tools, or teamwork. Every day the people around me are a lesson in some aspect of the animation industry and that is the most rewarding part of the job.

ANIMATION MENTOR: What is the most common pitfall you see students have and what advice can you give them?

ZACH: I feel like I commonly see students getting lost on the subtext of the scene they are animating. I think too often students try to animate with a capital “A”. I was prone to this mistake as well. I would push my animation way further than it needed to go because it was easier to see the arcs and the spacing, and when I did a really cool arc or squash and stretch it felt like I was really showcasing my prowess of the principles. However, I think the more impressive thing to see in a student reel is the ability to restrain the overacting and the over animating and to make the performance feel real/believable. I am not saying, only do subtle shots on your reel. I am saying to really dive deep into the “WHY” of the shot and then think about the most clear way to communicate that part of the shot. For me personally, clarity is king. When we see a reel where the phrasing of the shot is overlapped and cluttered, it definitely gives us pause. Clarity spans into posing/staging, timing, spacing, phrasing, etc. Every principle can be examined under. “is this the clearest way to show the SUBTEXT of my acting?”

ANIMATION MENTOR: When you attended Animation Mentor, what was that experience like for you? How did it help further prepare you?

ZACH: I can honestly say that I would never be where I am today if it were not for my time with Animation Mentor. I had been animating for a few years and had a really good education at SCAD, when I started Animation Mentor.

However, I was doing a lot of things in my animation without knowing WHY I was doing them. I knew things looked wrong, but I didn’t have the verbiage or the eye to understand why.

Class 1 of Animation Mentor provided me with so many of those eureka moments. I finally understood definitively the difference between timing and spacing. I could verbalize why my shots looked wonky, and I used that knowledge in my interview with Rhythm & Hues. I dissected my demo reel and told them what I would improve on all of my shots with my new found understanding of the principles.

I found the building block structure of the Animation Mentor curriculum to be super intuitive and it made it easier to learn. The community that is built within the Animation Mentor website allowed me to learn from others mistakes and success, to try my hand at giving notes, and to make friends that I still have to this day. I am still meeting people at other studios that I have “known” for years because we overlapped at AM. I cannot emphasize enough the importance of communication within the animation industry. I learned to communicate better with other students as well as my mentors who were working professionals in the business.

Animation Mentor was the foundation of my career.


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