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  • We Work Hard, We Play Hard: A Q&A with Telltale Games Animator Shahbaaz Shah
    By: Animation Mentor

    May
    2017
    18
    inFAMOUS Second Son

    Game Animation mentor and Telltale Games animator Shahbaaz Shah has done it all! He’s worked on film, visual effects, commercials, and games—so naturally we sat down to ask him about all of those experiences and what makes game animation his favorite! Learn more about the industry and about what makes game animation the bee’s knees.


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  • What does a Technical Director in Animation do? Blue Sky’s Prashanth Pandurangaiah tells us!
    By: Animation Mentor

    May
    2017
    10
    Rio 2

    Rio 2 Photo Credit: Blue Sky Studios

    What the heck is a Technical Director in Animation? We chatted with one to find out! Prashanth Pandurangaiah is the Technical Director—or TD for short—for Blue Sky Studios and has worked on awesome films like Rio 2, Ice Age: Collision Course, and The Peanuts Movie! Find out what inspires him and learn more about his day-to-day, bridging the gap between artists and programmers.


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  • Why I Learned Game Animation (And What You Can Expect)
    By: Ben Boyle

    May
    2017
    02
    Ben Boyle Game Controls

    I love watching feature films, but there’s something about interactive media that draws me in deeper. So, when Animation Mentor offered the Game Animation Fundamentals Workshop, I knew that was the next step for me! Then the Game Animation Combat Attacks Workshop came out so I took that too! Here’s an insider’s view on these workshops and what to expect.


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  • 7 Things All Animators Need to Start (or Stop) Doing Right Now
    By: Brian Mendenhall

    Apr
    2017
    26
    Brian Mendenhall Body Mechanics

    This post is a list of common mistakes that I see beginning animators making when doing body mechanics work. Hmmm, this kinda sounds like one of those “listicles" you see everywhere. I've never made one before. All you need is an obnoxious click-bait title and an arbitrary number of things right? I think I can handle that. Here are 7 things all animators need to start—or stop—doing right now! (Number 3 makes my eyes bleed.)


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